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PC-SIG: Essential Home & Business
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PC-SIG - Essential Home and Business Collection.iso
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CRIBBAGE.DOC
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Text File
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1990-06-01
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5KB
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92 lines
Welcome to the game of Cribbage
by Gary Thomas Crosby
P.O. Box 1220
Barre, Vermont 05641
Send fee of $10.00 to gary thomas crosby. A fee is requested for
this program to support the author. It can be easily forgotten
but well appreciated. I spent many days working on this program.
The program runs with just the gin.exe file and the rnum.rdm file.
If the rnum.rdm file is non-existant a new one can be created by
you. Just simply run an editer and create a file named rnum.rdm
with one number in it. This is the random number seed. To begin
simply type in CRIBBAGE at the command line.
This games is IBM compatable and runs with four color medium
graphics mode. There is a choice of two speeds of play as well
as two choices of decks. A player may select one of two
background colors to for display of play. A player plays against
the computer.
To begin play a player will first cut to see who gets the
first crib. The crib is another set of cards that a player
receives after each player has discarded. A player plays against
the computer. After the cut each player is dealt six cards. He
must discard two cards into the crib. He must select cards that
can allow the best scoring posibility. Scoring posibilities are
straights that are three to five cards, Any combination of
identical pairs, Flushes of four or more cards, five card flush
in the crib, the correct suited jack matching the face card, and
any combination of fifteen that the sum of two cards are equal too.
Kings, queens, jacks and tens will count ten each for counting and
Aces will count as a one. A card with a ten count when added to a
five they sum to fifteen this is worth two points each. The same as
a nine and six, seven and eight. Any card can be added to the set
to create a new set to calculate more points . Like if there is two
sevens and one eight a person could add each seven into the eight to
calculate fifteen for four points. Or if there is a straight of six,
seven, and eight and a player had another six he would have two
straights of three for six points. The same goes for pairs he could
have three twos which would equal six points or three pairs of value
two. Fifteen combinations are worth two points each, straights are
worth one point for each card in the straight, pairs are worth two
points each, the right jack is worth one point, flushes are worth
one point for each card in the flush four or five cards, five card
flushes only in the crib.
After discarding a player will cut if the opponent has the crib
or otherwise the opponent will cut if the opposite. This cut
card is figured into the hands of both players and the crib.
They will then both play alternating turns. The player without
the crib will go first. He must play a card and the total of the
card is counted a ten for a king or a three for a three. After
the first play a player may put either another card for a pair
down or try to count fifteen. If this is done the play would
score two points for either try. The other player may then play
his cards and try to hit fifteen or make a pair himself or maybe
three pairs which would be six points. Alternating cards are
played back and fourth until the four cards of each player have
been played. They may try to make straights with each others
cards as well as pairs or summing fifteen. They may not play a
card over thirty one however. If a player hits thirty one like
fifteen he gets two points. If the sum of the cards are not
thirty one but the player can not play a card the player who last
(2)
played a card get one point. Then play resumes with the player
who could not play a card to play his card starting with a new
count. Play will continue till all four cards of each player has
been played. A straight will be one point for each card in the
straight. The computer will keep score for both player thoughout
the game no points will be missed if the player plays the correct
card. Scores are tallied at the end of the play by first
counting the cards of the player without the crib. The players
cards with the crib are counted last. Each play will alternate
cribs until a player has reached 121 points or more. Then the
game will be over and the winner will be designated. The first
player counting with 121 points or more wins. The operator can
then play a series. Points differentials are kept. If a player
losses by more than 30 points it is declared a skunk and the
player will receive a skunk until the other player is skunked.
Double skunk is when a player loses by more then sixty points.